Quest Cards

Quest Cards
The official app & game
Distributed by UptoPlay
SCREENSHOTS
DESCRIPTION
Use UptoPlay to play online the game Quest Cards.
SET OUT ON AN ADVENTURE!
Quest Cards is a free single player game inspired by game books, where you set out on adventures to finish various quests.
UNIQUE STORY
All and every adventure you undertake is unique. Built from custom made encounters in unpredictable way, filled with many decisions you have to make. All this resulting in ever changing narrative. Every decision matters!
COLLECT LOOT
Collect gold and gems on your quests and get chests full of cards as a loot from your adventures. These will help to enrich your card collection with new spells and to upgrade the old ones.
BUILD & UPGRADE YOUR DECK OF CARDS
Build your card deck from various weapons, skills and spells. Create the right mix just for you and your playstyle. But beware that every spell or weapon has its pros and its cons. Make you deck balanced or face defeat.
INTELLIGENT ENEMIES
Face dozens of different enemies. All driven by artifical intelligence (AI) and all different with various attributes, skills and spells.
NO INTERNET CONNECTION
Internet connection is NOT required to play this game. Great when you commute or when down deep in the coal mine.
LANGUAGE SUPPORT
The game is translated into many world languages and more languages are coming. Note that not necessarily all quests are translated into all supported languages.
Download now for free and try this new explorative quest-based RPG adventure game.
CONTACT US
Visit our official site at http://www.runningpillow.com
Follow us on Twitter at https://twitter.com/RunningPillow
Like us on Facebook at https://www.facebook.com/pages/Running-Pillow/152419281439318
Chat with us and other fans at https://www.reddit.com/r/RunningPillow
Become our Patron at https://www.patreon.com/RunningPillow
Enjoy with UptoPlay the online game Quest Cards.
ADDITIONAL INFORMATION
Developer: Running Pillow
Genre: Role Playing
App version: 1.8
App size: 35M
Recent changes: - Quest 4 added
- add 2 new spell/skill cards
- new language translations added - French and Portuguese
- bugfix lost cards can not be obtained back
- Shockwave has 1 flat dmg now
- Poison Cloud cripple % lowered
- LeechingTap flat 1 heal, duration shortened
- Icebolt + 10s duration
- Cremation -1mana (5 now)
- Claw crit change lowered
- Slash crit change significantly increased
Comments:
Given the game a chance, playing for 2 days now...it's trash! It has potential to be a great game but until the player/enemy raito is balanced it's completely trash! 2 out of the 40 or so times I played (restarting the quest) I was only able to make it 3 rounds into the storyline/ plot. Having to compete against 5+ enemies that can attack from any row at the same time that takes the player at least 2 turns to take down one enemy is ridiculous! Good luck developers! You have a ways to go yet!
`Fun little game with an entertaining script. Unfortunately, it puts the player at a massive disadvantage if they don't spend money. The ads are convenient, but limited so you can't spam regen; which is nice. If you could make the progression more reasonable without spending money (maybe use real money to skip some of the story or "grind" rather than force you to spend money or die too often to progress). Game would definitely be 4 or 5 stars if you could adjust it slightly. Keep it up!!`,Only criticism of the game is that it doesn't fit my screen well - I have cannot see the health of targets on the far left, and cannot see the atrack of targets on the far right. This makes it hard to strategically plan attacks. Other than that problem, I am really enjoying the rng aspect of how each quest progresses. I like how your character prefix changes based on your actions, but I have yet to see any major way that the prefix affects game play.
`Art style nicely done. Cards don't drag without being selected first which is tedious. Area of effect spells don't seem consistent in their size (two were described as "medium" but one could target 4 enemies, other could only ever target 2). The inability to control your deck makes several runs a waste when you get the AoE cards and only fight one big baddie, or vice versa with high damage single target spells vs a swarm of little minions.`,The Dev gave me tips on playing, but ultimately the games enemies are waay stronger, and unbalanced. You have to play the same levels over, and over again. I'll either run out of cards or health and use 2-5 cards on one specific enemy at least 4-5 times PER LEVEL. Bottom line: fix the difficulty, because no one wants to lose nearly every time. I haven't gotten past room 5 in the first building."
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