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Tarawa

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Battle of Tarawa 1943 by Joni Nuutinen is a turn based strategy game set on the Pacific theater during the Second World War. From Joni Nuutinen: by a wargamer for the wargamers since 2011


It would take one million men one hundred years to conquer Tarawa - Japanese commander Keiji Shibazaki. In Operation Galvanic the U.S. Marines tried to conquer it in much less time, with much less men.

You are in command of the U.S. Marine forces tasked with carrying out amphibious assault on Betio, which was the largest island in the Tarawa Atoll in spite of being only 0.59 square miles.

Tarawa, located in the Gilbert Islands, was needed as a forward air base for the future operations in the Pacific, giving the U.S. Marine Corps an opportunity to put to the test its doctrine on how to execute an amphibious assault against a fortified atoll.

Several challenges immediately emerged: The U.S. naval bombardment created so much smoke that all visibility was lost, and the coral reefs shredded both the landing plans and boats (resulting founding of the U.S. Navy Underwater Demolition Teams, the precursor of the U.S. Navy SEALS).

In spite of the nightmare start the U.S. Marines gallantly waded on the beaches in several locations, only to discover that they were in the middle of fortified Japanese positions, which had survived the week of aerial attacks surprisingly well.

The only option left for the U.S. Marines, squeezed between the reef maze and fortifications, was to keep the costly assault going on against the men of the Imperial Japanese Navy, who knew they had nowhere to fall back to on this tiny island.




FEATURES:

+ Historical accuracy: Campaign mirrors the historical setup.

+ Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.

+ Multi-layered AI: Instead of just attacking on direct line towards the target, the AI opponent balances between strategic goals and smaller tasks like encircling nearby units.




This Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have advice on how to improve this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, its just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!




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ADDITIONAL INFORMATION

Developer: Joni Nuutinen

Recent changes: + When replacement resource selected, unit types able to receive +1 HP will have yellow edges (if not max HP already)
+ More Tactical Routes, more rear area movement, enemy area blocks automatically moving multiple hexagons at once less
+ Setting: Randomly and secretly make X units from each side both a hero unit and a coward unit. Those units get either a 0-50% combat bonus or penalty
+ Setting: HOF: Send scores to online database ON/OFF
+ Setting: Turn major developer alerts ON/OFF


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