Raytracer Demo
Raytracer Demo
The official app & game
Distributed by UptoPlay
SCREENSHOTS
DESCRIPTION
Use UptoPlay to play online the game Raytracer Demo.
This is a threaded CPU ray tracer written in native C++. On a multi-core device, it should run at close to real time (About 10 interlaced frames per second on my Nexus 7). Thank you for your interest!
Features:
-Acceleration structures, interlacing, native implementation and multi-threading make this a very fast ray tracer. You can interact with the spheres during the render: something that is not possible with any other ray tracer currently on the Android Play Store.
-Environment mapping and recursive reflections.
Source code available at: https://github.com/ndahlquist/raytracer
Enjoy with UptoPlay the online game Raytracer Demo.
ADDITIONAL INFORMATION
Developer: Nic Dahlquist
Genre: Libraries & Demo
App version: 1.5
App size: 835k
Recent changes: Version 1.5:
- Rewrote multitouch handlers.
- Bug fixes.
Comments:
Fun little demo app, reached 8-9FPS on my Xiaomi MiPad 4 (SD 660), on more and more SOC with NPUs it may be interesting to see how well they perform. Would be cool if this became a full fleged benchmark tool and gave you a calculated average statistics.
The fps meter doesn't work. When i used the raytracer demo app, the in-game fps meter showed me the actual fps count (about 15 fps). but at the same time this app showed 59.3 fps
really cool. sadly I can't find the interlacing settings and would love to tinker with the number of Ray's directly
Just a fun little ray tracing demo, does what it says! Can't wait for this to be commonplace!
This is a really nice ray tracing demo. My Motorola Moto 6G Play (European version) can run it with around 7,4 FPS with reflections and environment turned on and interacting turned off.'
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